![]() The two enemy tanks right after being recovered, getting ready to move ahead. It is crucial to interdict the enemy's effort to consolidate at Dorida by delaying or avoiding the movement of tanks from the Chalkeia Bay. ![]() Later today, our company will attack the enemy position at Dorida (H hour is 1700). They will likely rejoin their parent formation at Dorida. Earlier this morning, an enemy tank section was recovered from boggy terrain off the Chalkeia Bay. Instead, once the cycle waypoint is the last waypoint left, the previous waypoints are re-created.Right click and open in a new tab or window for a better view. Also timeouts and other waypoint properties are ignored. The if a waypoint it set to cycle the group will actually never move toward it. The cycle waypoint behaves a bit differently from what we are used to. Spawns code saved to High Command - Commander module's namespace _logic getVariable "onTaskCreated" Group waits until a certain day time is reached and proceeds to the next waypoint afterward Group waits x minutes and proceeds to the next waypoint afterward Move, Cycle, Seek and Destroy, Guard, Unload, Load, Get Out, Get In Additionally, right clicking on a waypoint allows for further customisations such as: Furthermore, waypoints can be dragged by selecting a waypoint and holding the left mouse button. When the map is opened, multiple waypoints can be place by holding Left Ctrl and pressing the left mouse button.
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